The Last Night

The Book of the Shadow

All sessions moderated by Christian will be Chapters of The Book of the Shadow: a modular social deduction game where each Chapter is a complete, standalone experience with its own setting, atmosphere, and cast of Roles. Every Chapter tells a different story of the endless struggle between Humanity and the Shadow.

Below is the full catalog, with each Chapter's theme and difficulty rating, to help you choose which world to step into first. Vote for the Chapters you want to play: the most voted ones will be the first to hit the table.

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The Balance

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8

A village steeped in Eastern philosophy, where Yin and Yang must stay in balance: Dragon and Tiger Spirits, Taoist Monks, an Imperial Envoy.

The Blood

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1

A village at the foot of an ancient castle in Eastern Europe: three rival Vampire courts (Count, Nosferatu, Daywalker) who convert instead of killing.

The Collective

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2

A shapeshifting alien presence infiltrates an isolated village: paranoia spreads as the Others assimilate one victim after another.

The Creation

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0

A theme of artificial creation and monster (Frankenstein-inspired).

The Dream

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3

Ancient fae creatures emerge from the enchanted forest: Goblins, Fae, Puck, and Leprechauns bring chaos and magical protections, alongside tragic love and revenge.

The Duty

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1

A village inspired by feudal Japan: Daimyo, Imperial and Shogunal Emissaries, Ninja and Bushi fight amid honor, duels, and seppuku.

The Eclipse

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6

The starting point: every Role is on loan from another Chapter, designed to teach the system before venturing further.

The Fall

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1

The war between Heaven and Hell descends upon the village: Infernals corrupting in different ways, Celestials who can only guide and observe, at the cost of their own power.

The Fog

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5

Victorian London, shrouded in mist: a mysterious Ripper, investigators, a Tavern serving as a place of secret alliances, and duels between light and shadow.

The Grid

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8

A neon-lit cyberpunk village dominated by rival megacorporations: netrunners, street samurai, and a Rogue AI threatening to take control.

The Gun

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0

The lawless Wild West: Lawmen and Outlaws face off in duels under the scorching sun, while werewolves hide among the cowboys.

The Hunt

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0

A mountain village surrounded by dark forests: a werewolf pack locked in internal power struggles (Alpha, Beta, Omega), hunters, and a Lone Wolf playing his own game.

The Plague

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0

A terrible plague descends on the village: the Infector and the Parasite spread the disease, while healers and citizens desperately try to contain it.

The Purge

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0

The Inquisition arrives to root out Mystics in a village plagued by dark arts: Witch Hunters, Torturers, and a Codex passed from hand to hand.

The Renegade

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1

The legend of the White Wolf, champion of light, versus a Hidden Wolf lurking within the pack: entrapments, betrayals, and the search for who truly carries the light.

The Ritual

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2

A necromantic plague has struck the village: the Necromancer spreads the curse of the undead, while hunters and healers try to contain the epidemic.

The Ship

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2

A pirate ship sailing through stormy seas: Captains, treasure hunters, the Royal Navy, and the search for the cursed treasure map.

The Sword

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3

The legend of the Round Table awakens: Kings, Queens, faithful Knights, Guardians, and the quest for the Grail against the Black Knight and the Enchantress.

The Underworld

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0

Organized crime rules the village: the Guild (Godfather, Assassin, Burglar) versus the Watch, in a war of arrests and murders.

The Uprising

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0

A popular revolution against oppressive power: revolutionaries, loyalists, East and West Merchants, and a Herald who can overturn the entire outcome.

The Veil

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0

The veil between the living and the dead has been torn: wraiths, ghosts, and occultists haunt the village, while the living must banish them before it's too late.

The Void

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7

A dark cult has infiltrated the village: adepts, repentant cultists, abysses, and nightmares spread corruption while the Lodge tries to oppose them.